For an updated publication list, please go to my google scholar page


Lets diversify by changing culture and challenging stereotypes: a case study from professional construction higher education programs.Journal of Higher Education Pedagogies
Tackling Gender Stereotypes in STEM Educational Resources: A Case Study from Nigeria. Accepted for publication in 2020 IEEE Frontiers in Education. Uppsala, Sweden.
A Theory of Change for Improving Children’s Perceptions, Aspirations and Uptake of STEM Careers.
Investigating teenagers’ ability to detect phishing messages.10.1109/EuroSPW51379.2020.00027
EdTech in Nigeria: A Rapid ScanDOI: 10.5281/zenodo.3911651


Games for Teaching Mathematics in Nigeria: What Happens to Pupils’ Engagement and Traditional Classroom Dynamics? DOI: 10.1109/ACCESS.2019.2912359
Creating Rainbows: The Road to Success.
Technology- Enhanced Teaching: A Technology Acceptance Model to Study Teachers’ Intentions to Use Digital Games in the Classroom. 10.1109/FIE43999.2019.9028527
Encouraging Diversity in Computer Science among Young People: Using a Games Design Intervention based on an Integrated Pedagogical Framework.
Barriers and identified solutions to the integration of digital technologies in the classroom: A case study of teachers in Nigeria.


Designing for All: Exploring Gender Diversity and Engagement with Digital Educational Games by Young People. 10.1109/FIE.2018.8658553
Exploring digital careers, stereotypes and diversity with young people through game design and implementation. 10.1109/EDUCON.2018.8363301


A modified TAM for predicting acceptance of digital educational games by teachers 10.1109/EDUCON.2017.7942965


Innovative methods for evaluating the science capital of young children10.1109/FIE.2016.7757680
Learning mathematics through serious games: An engagement framework10.1109/FIE.2016.7757401


Girls and science education: Exploring female interests towards learning with Serious Games a study of KS3 girls in the North East of England 10.1109/IMCTL.2015.7359620